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sd-ie-lib/source/ie_pcloud/pcloud_relax_iter.sex
Igor Elovikov c3fcbc8579 Source files
2020-07-07 14:18:52 +01:00

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:: import "point_cloud.sex" as pc
pc_index = get_int("pc_index")
total_distance = get_float2("total_distance")
total_overlap = get_int("total_overlap")
n = toint(get_float("$number"))
pcloud_meta = get_float3("#pcloud_meta")
pcloud_frag_size = get_float2("pcloud_frag_size")
sample_origin = get_float4("sample_origin")
sample_cloud = get_float4("sample_cloud")
origin_uv = get_float2("origin_uv")
gap = get_float("gap")
last_iteration = (n == toint(pcloud_meta.x))
self_check = (n == pc_index)
sample_idx = n
pos_origin = sample_origin.xy
:: if tiled
pos_origin = pos_origin % float2(1.0, 1.0)
:: endif
size_origin = sample_origin.z
size_comp = sample_cloud.z
size_sum = 0.5 * (size_comp + size_origin) + gap
size_ratio = size_comp / (size_comp + size_origin)
:: set checks = 9 if tiled else 1
:: for i in range(checks)
pos_comp = sample_cloud.xy + vector2({{ pc.tile_offset[i] }})
dist_vec = pos_origin - pos_comp
dist = length_vec2(dist_vec)
is_overlapped = (dist < size_sum)
overlapping_length = size_sum - dist
push_vec = normalize_vec2(dist_vec)
push_vec = push_vec @ (overlapping_length * size_ratio)
is_overlapped = is_overlapped and not self_check
total_distance = total_distance + push_vec if is_overlapped and not last_iteration else total_distance
total_overlap = total_overlap + 1 if is_overlapped and not last_iteration else total_overlap
:: endfor
new_pos = pos_origin + total_distance @ (1.0 / tofloat(total_overlap)) if total_overlap > 0 else pos_origin
:: if tiled
new_pos = new_pos % float2(1.0, 1.0)
:: endif
color_out = merge_float4(new_pos.x, new_pos.y, size_origin, 1.0)
pos_out = origin_uv
size_out = pcloud_frag_size
_OUT_ = last_iteration
export(color_out)
export(pos_out)
export(size_out)
export(total_distance)
export(total_overlap)