Derive RSX Replay thread from cpu_thread
Its id is set to 0, so fix some id_type() usages.
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@@ -1419,7 +1419,7 @@ bool handle_access_violation(u32 addr, bool is_writing, x64_context* context) no
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{
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data2 = (SYS_MEMORY_PAGE_FAULT_TYPE_PPU_THREAD << 32) | cpu->id;
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}
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else
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else if (cpu->id_type() == 2)
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{
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const auto& spu = static_cast<spu_thread&>(*cpu);
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