clang-tidy: use nullptr
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@@ -587,7 +587,7 @@ namespace gl
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void destroy()
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void destroy()
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{
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{
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if (!locked && pbo_id == 0 && vram_texture == 0 && m_fence.is_empty())
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if (!locked && pbo_id == 0 && vram_texture == nullptr && m_fence.is_empty())
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//Already destroyed
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//Already destroyed
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return;
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return;
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@@ -621,7 +621,7 @@ namespace gl
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bool exists() const
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bool exists() const
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{
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{
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return vram_texture != 0;
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return vram_texture != nullptr;
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}
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}
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bool is_flushable() const
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bool is_flushable() const
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@@ -646,7 +646,7 @@ namespace gl
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bool is_empty() const
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bool is_empty() const
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{
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{
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return vram_texture == 0;
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return vram_texture == nullptr;
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}
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}
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gl::texture_view* get_view(u32 remap_encoding, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& remap)
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gl::texture_view* get_view(u32 remap_encoding, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& remap)
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