rsx: Fix shader interpreter variants generation

This commit is contained in:
kd-11
2025-12-25 23:56:54 +03:00
committed by kd-11
parent b2daaff29f
commit f694000454
4 changed files with 82 additions and 60 deletions
+57 -44
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@@ -5,54 +5,67 @@
namespace program_common::interpreter namespace program_common::interpreter
{ {
std::vector<interpreter_variant_t> get_interpreter_variants() void bitrange_foreach(u32 min, u32 max, std::function<void(u32)> func)
{ {
// Separable passes to fetch all possible variants if (max <= min)
std::unordered_set<u32> fs_masks; {
for (u32 fs_opt = COMPILER_OPT_FS_MIN, fs_opt_bit = fs_opt; return;
fs_opt <= COMPILER_OPT_FS_MAX; fs_opt++, fs_opt_bit <<= 1) }
{
if (fs_opt_bit & COMPILER_OPT_ALPHA_TEST_MASK)
{
continue;
}
fs_masks.insert(fs_opt); const u32 shift = std::countr_zero(min);
} const u32 a = min >> shift;
const u32 b = (max + max) >> shift;
// Now we add in the alpha testing variants for all fs variants. for (u32 acc = a; acc < b; acc++)
// Only one alpha test type is usable at once {
std::unordered_set<u32> fs_alpha_test_masks; func(acc << shift);
for (u32 alpha_test_bit = COMPILER_OPT_ENABLE_ALPHA_TEST_GE; }
alpha_test_bit <= COMPILER_OPT_ENABLE_ALPHA_TEST_NE; }
alpha_test_bit <<= 1)
{
for (const auto& mask : fs_masks)
{
fs_alpha_test_masks.insert(mask | alpha_test_bit);
}
}
// VS std::vector<interpreter_variant_t> get_interpreter_variants()
std::unordered_set<u32> vs_masks; {
for (u32 vs_opt = COMPILER_OPT_VS_MIN; vs_opt <= COMPILER_OPT_VS_MAX; ++vs_opt) // Separable passes to fetch all possible variants
{ std::unordered_set<u32> fs_masks;
vs_masks.insert(vs_opt); fs_masks.insert(0);
} bitrange_foreach(COMPILER_OPT_FS_MIN, COMPILER_OPT_FS_MAX, [&](u32 fs_opt)
{
fs_masks.insert(fs_opt);
});
// Merge all FS variants // Now we add in the alpha testing variants for all fs variants.
fs_masks.merge(fs_alpha_test_masks); // Only one alpha test type is usable at once
std::unordered_set<u32> fs_alpha_test_masks;
for (u32 alpha_test_bit = COMPILER_OPT_ENABLE_ALPHA_TEST_GE;
alpha_test_bit <= COMPILER_OPT_ENABLE_ALPHA_TEST_NE;
alpha_test_bit <<= 1)
{
for (const auto& mask : fs_masks)
{
fs_alpha_test_masks.insert(mask | alpha_test_bit);
}
}
// Prepare outputs // VS
std::vector<interpreter_variant_t> results; std::unordered_set<u32> vs_masks;
for (const auto& vs_opt : vs_masks) vs_masks.insert(0);
{ bitrange_foreach(COMPILER_OPT_VS_MIN, COMPILER_OPT_VS_MAX, [&](u32 vs_opt)
for (const auto& fs_opt : fs_masks) {
{ vs_masks.insert(vs_opt);
results.push_back({ vs_opt, fs_opt }); });
}
}
return results; // Merge all FS variants
} fs_masks.merge(fs_alpha_test_masks);
// Prepare outputs
std::vector<interpreter_variant_t> results;
for (const auto& vs_opt : vs_masks)
{
for (const auto& fs_opt : fs_masks)
{
results.push_back({ vs_opt, fs_opt });
}
}
return results;
}
} }
+21 -16
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@@ -6,30 +6,35 @@ namespace program_common
{ {
namespace interpreter namespace interpreter
{ {
enum compiler_option enum compiler_option : u32
{ {
// FS Mix-N-Match
COMPILER_OPT_ENABLE_TEXTURES = (1 << 0), COMPILER_OPT_ENABLE_TEXTURES = (1 << 0),
COMPILER_OPT_ENABLE_DEPTH_EXPORT = (1 << 1), COMPILER_OPT_ENABLE_DEPTH_EXPORT = (1 << 1),
COMPILER_OPT_ENABLE_F32_EXPORT = (1 << 2), COMPILER_OPT_ENABLE_F32_EXPORT = (1 << 2),
COMPILER_OPT_ENABLE_ALPHA_TEST_GE = (1 << 3), COMPILER_OPT_ENABLE_PACKING = (1 << 3),
COMPILER_OPT_ENABLE_ALPHA_TEST_G = (1 << 4), COMPILER_OPT_ENABLE_KIL = (1 << 4),
COMPILER_OPT_ENABLE_ALPHA_TEST_LE = (1 << 5), COMPILER_OPT_ENABLE_STIPPLING = (1 << 5),
COMPILER_OPT_ENABLE_ALPHA_TEST_L = (1 << 6), COMPILER_OPT_ENABLE_FLOW_CTRL = (1 << 6),
COMPILER_OPT_ENABLE_ALPHA_TEST_EQ = (1 << 7),
COMPILER_OPT_ENABLE_ALPHA_TEST_NE = (1 << 8), // VS Mix-N-Match
COMPILER_OPT_ENABLE_FLOW_CTRL = (1 << 9), COMPILER_OPT_ENABLE_INSTANCING = (1 << 7),
COMPILER_OPT_ENABLE_PACKING = (1 << 10), COMPILER_OPT_ENABLE_VTX_TEXTURES = (1 << 8),
COMPILER_OPT_ENABLE_KIL = (1 << 11),
COMPILER_OPT_ENABLE_STIPPLING = (1 << 12), // Exclusive bits. Only one can be set at a time
COMPILER_OPT_ENABLE_INSTANCING = (1 << 13), COMPILER_OPT_ENABLE_ALPHA_TEST_GE = (1 << 9),
COMPILER_OPT_ENABLE_VTX_TEXTURES = (1 << 14), COMPILER_OPT_ENABLE_ALPHA_TEST_G = (1 << 10),
COMPILER_OPT_ENABLE_ALPHA_TEST_LE = (1 << 11),
COMPILER_OPT_ENABLE_ALPHA_TEST_L = (1 << 12),
COMPILER_OPT_ENABLE_ALPHA_TEST_EQ = (1 << 13),
COMPILER_OPT_ENABLE_ALPHA_TEST_NE = (1 << 14),
// Meta // Meta
COMPILER_OPT_MAX = COMPILER_OPT_ENABLE_VTX_TEXTURES, COMPILER_OPT_MAX = COMPILER_OPT_ENABLE_ALPHA_TEST_NE,
COMPILER_OPT_ALPHA_TEST_MASK = (0b111111 << COMPILER_OPT_ENABLE_ALPHA_TEST_GE), COMPILER_OPT_ALPHA_TEST_MASK = (0b111111 << 9),
// Bounds // Bounds
COMPILER_OPT_FS_MAX = COMPILER_OPT_ENABLE_STIPPLING, COMPILER_OPT_FS_MAX = COMPILER_OPT_ENABLE_FLOW_CTRL,
COMPILER_OPT_FS_MIN = COMPILER_OPT_ENABLE_TEXTURES, COMPILER_OPT_FS_MIN = COMPILER_OPT_ENABLE_TEXTURES,
COMPILER_OPT_VS_MAX = COMPILER_OPT_ENABLE_VTX_TEXTURES, COMPILER_OPT_VS_MAX = COMPILER_OPT_ENABLE_VTX_TEXTURES,
COMPILER_OPT_VS_MIN = COMPILER_OPT_ENABLE_INSTANCING, COMPILER_OPT_VS_MIN = COMPILER_OPT_ENABLE_INSTANCING,
+1
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@@ -171,6 +171,7 @@
<ClCompile Include="Emu\RSX\Program\Assembler\Passes\FP\RegisterDependencyPass.cpp" /> <ClCompile Include="Emu\RSX\Program\Assembler\Passes\FP\RegisterDependencyPass.cpp" />
<ClCompile Include="Emu\RSX\Program\ProgramStateCache.cpp" /> <ClCompile Include="Emu\RSX\Program\ProgramStateCache.cpp" />
<ClCompile Include="Emu\RSX\Program\program_util.cpp" /> <ClCompile Include="Emu\RSX\Program\program_util.cpp" />
<ClCompile Include="Emu\RSX\Program\ShaderInterpreter.cpp" />
<ClCompile Include="Emu\RSX\Program\SPIRVCommon.cpp" /> <ClCompile Include="Emu\RSX\Program\SPIRVCommon.cpp" />
<ClCompile Include="Emu\RSX\RSXDisAsm.cpp" /> <ClCompile Include="Emu\RSX\RSXDisAsm.cpp" />
<ClCompile Include="Emu\RSX\RSXZCULL.cpp" /> <ClCompile Include="Emu\RSX\RSXZCULL.cpp" />
+3
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@@ -1399,6 +1399,9 @@
<ClCompile Include="Emu\RSX\Program\Assembler\FPASM.cpp"> <ClCompile Include="Emu\RSX\Program\Assembler\FPASM.cpp">
<Filter>Emu\GPU\RSX\Program\Assembler</Filter> <Filter>Emu\GPU\RSX\Program\Assembler</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Emu\RSX\Program\ShaderInterpreter.cpp">
<Filter>Emu\GPU\RSX\Program</Filter>
</ClCompile>
<ClCompile Include="Emu\Io\ps_move_data.cpp"> <ClCompile Include="Emu\Io\ps_move_data.cpp">
<Filter>Emu\Io</Filter> <Filter>Emu\Io</Filter>
</ClCompile> </ClCompile>