d3d12: Fix fragment shader compile
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@@ -35,8 +35,8 @@ std::string D3D12FragmentDecompiler::compareFunction(COMPARE f, const std::strin
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void D3D12FragmentDecompiler::insertHeader(std::stringstream & OS)
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void D3D12FragmentDecompiler::insertHeader(std::stringstream & OS)
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{
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{
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OS << "#define floatBitsToUint as_uint\n";
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OS << "#define floatBitsToUint asuint\n";
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OS << "#define uintBitsToFloat as_float\n\n";
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OS << "#define uintBitsToFloat asfloat\n\n";
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OS << "cbuffer SCALE_OFFSET : register(b0)\n";
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OS << "cbuffer SCALE_OFFSET : register(b0)\n";
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OS << "{\n";
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OS << "{\n";
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