OpenGL Renderer fixes:
- Fixed Vertex & Fragment Shader Decompilers. - Fixed Transform Constants loading.
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@@ -141,7 +141,7 @@ public:
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virtual void SetCount(const u32 count, bool memzero = true)
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{
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if(m_count >= count) return;
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_InsertRoomEnd(count - m_count);
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if(memzero) memset(m_array + m_count - count, 0, sizeof(T) * (m_count - count));
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