VSH: move cache to /cache/vsh/

This commit is contained in:
Megamouse
2024-04-29 21:41:38 +02:00
parent 587d0b2c36
commit f418ad74f5
2 changed files with 21 additions and 5 deletions
+11 -2
View File
@@ -3756,7 +3756,11 @@ extern void ppu_finalize(const ppu_module& info, bool force_mem_release)
// Get cache path for this executable
std::string cache_path = fs::get_cache_dir() + "cache/";
if (!info.path.starts_with(dev_flash) && !Emu.GetTitleID().empty() && Emu.GetCat() != "1P")
if (Emu.IsVsh())
{
cache_path += "vsh/";
}
else if (!info.path.starts_with(dev_flash) && !Emu.GetTitleID().empty() && Emu.GetCat() != "1P")
{
cache_path += Emu.GetTitleID();
cache_path += '/';
@@ -4524,7 +4528,12 @@ bool ppu_initialize(const ppu_module& info, bool check_only, u64 file_size)
const std::string dev_flash = vfs::get("/dev_flash/");
if (!info.path.starts_with(dev_flash) && !Emu.GetTitleID().empty() && Emu.GetCat() != "1P")
if (Emu.IsVsh())
{
// Add prefix for vsh
cache_path += "vsh/";
}
else if (!info.path.starts_with(dev_flash) && !Emu.GetTitleID().empty() && Emu.GetCat() != "1P")
{
// Add prefix for anything except dev_flash files, standalone elfs or PS1 classics
cache_path += Emu.GetTitleID();