yeah, that happened
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@@ -148,7 +148,7 @@ u32 vdecOpen(VideoDecoder* data)
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continue;
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continue;
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}
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}
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if (vdec.frames.GetSize() >= 50)
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if (vdec.frames.GetCount() >= 50)
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{
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{
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Sleep(1);
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Sleep(1);
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continue;
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continue;
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