[Linux] Implement Feral Interactive's Gamemode for Potential Performance Increases (#17325)
Currently, this is a draft PR to implement Feral Interactive's Gamemode into RPCS3, which can improve game performance on certain Linux systems. At the moment, I am running into various compiler warnings when trying to include "gamemode_client.h" due to the file not using strict typings and old C-style casts. I know I can disable these flags during RPCS3's compilation but I wanted to check with the maintainers before going forward and if this feature should be implemented. It should be noted that RPCS3 only fails to compile and run if I include Feral's header file, but everything else compiles if I comment out the include. Targets Issue #11299
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# Feral Interactive
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add_library(3rdparty_feralinteractive INTERFACE)
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if (CMAKE_SYSTEM MATCHES "Linux")
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target_include_directories(3rdparty_feralinteractive INTERFACE feralinteractive/lib)
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target_compile_definitions(3rdparty_feralinteractive INTERFACE -DGAMEMODE_AVAILABLE)
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target_link_libraries(3rdparty_feralinteractive INTERFACE feralinteractive)
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endif()
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Submodule 3rdparty/feralinteractive/feralinteractive added at c54d6d4243
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