[Linux] Implement Feral Interactive's Gamemode for Potential Performance Increases (#17325)
Currently, this is a draft PR to implement Feral Interactive's Gamemode into RPCS3, which can improve game performance on certain Linux systems. At the moment, I am running into various compiler warnings when trying to include "gamemode_client.h" due to the file not using strict typings and old C-style casts. I know I can disable these flags during RPCS3's compilation but I wanted to check with the maintainers before going forward and if this feature should be implemented. It should be noted that RPCS3 only fails to compile and run if I include Feral's header file, but everything else compiles if I comment out the include. Targets Issue #11299
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Vendored
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@@ -357,6 +357,9 @@ add_subdirectory(opencv EXCLUDE_FROM_ALL)
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# FUSION
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add_subdirectory(fusion EXCLUDE_FROM_ALL)
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# FERAL INTERACTIVE
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add_subdirectory(feralinteractive EXCLUDE_FROM_ALL)
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# add nice ALIAS targets for ease of use
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if(USE_SYSTEM_LIBUSB)
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add_library(3rdparty::libusb ALIAS usb-1.0-shared)
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@@ -389,3 +392,4 @@ add_library(3rdparty::miniupnpc ALIAS libminiupnpc-static)
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add_library(3rdparty::rtmidi ALIAS rtmidi)
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add_library(3rdparty::opencv ALIAS ${OPENCV_TARGET})
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add_library(3rdparty::fusion ALIAS Fusion)
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add_library(3rdparty::feralinteractive ALIAS 3rdparty_feralinteractive)
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