cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD
This is kinda hacky but it fixes some errors in PlayTv
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@@ -189,7 +189,7 @@ error_code cellHddGameCheck(ppu_thread& ppu, u32 version, vm::cptr<char> dirName
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if (!new_data)
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if (!new_data)
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{
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{
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const auto cat = psf::get_string(sfo, "CATEGORY", "");
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const auto cat = psf::get_string(sfo, "CATEGORY", "");
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if (cat != "HG")
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if (cat != "HG"sv && cat != "AM"sv && cat != "AP"sv && cat != "AT"sv && cat != "AV"sv && cat != "BV"sv && cat != "WT"sv)
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{
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{
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return { CELL_GAMEDATA_ERROR_BROKEN, fmt::format("CATEGORY='%s'", cat) };
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return { CELL_GAMEDATA_ERROR_BROKEN, fmt::format("CATEGORY='%s'", cat) };
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}
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}
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@@ -592,7 +592,7 @@ error_code cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameC
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{
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{
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switch (type)
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switch (type)
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{
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{
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case CELL_GAME_GAMETYPE_HDD: return cat != "HG"sv;
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case CELL_GAME_GAMETYPE_HDD: return cat != "HG"sv && cat != "AM"sv && cat != "AP"sv && cat != "AT"sv && cat != "AV"sv && cat != "BV"sv && cat != "WT"sv;
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case CELL_GAME_GAMETYPE_GAMEDATA: return cat != "GD"sv;
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case CELL_GAME_GAMETYPE_GAMEDATA: return cat != "GD"sv;
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case CELL_GAME_GAMETYPE_DISC: return cat != "DG"sv;
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case CELL_GAME_GAMETYPE_DISC: return cat != "DG"sv;
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default: fmt::throw_exception("Unreachable");
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default: fmt::throw_exception("Unreachable");
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