Qt: allow to batch remove vsh cache
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@@ -2032,10 +2032,13 @@ void game_list_frame::BatchRemovePPUCaches()
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}
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std::set<std::string> serials;
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std::set<std::string> serials;
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serials.emplace("vsh");
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for (const auto& game : m_game_data)
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for (const auto& game : m_game_data)
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{
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{
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serials.emplace(game->info.serial);
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serials.emplace(game->info.serial);
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}
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}
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const u32 total = ::size32(serials);
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const u32 total = ::size32(serials);
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if (total == 0)
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if (total == 0)
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@@ -2086,10 +2089,13 @@ void game_list_frame::BatchRemoveSPUCaches()
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}
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}
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std::set<std::string> serials;
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std::set<std::string> serials;
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serials.emplace("vsh");
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for (const auto& game : m_game_data)
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for (const auto& game : m_game_data)
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{
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{
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serials.emplace(game->info.serial);
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serials.emplace(game->info.serial);
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}
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}
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const u32 total = ::size32(serials);
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const u32 total = ::size32(serials);
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if (total == 0)
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if (total == 0)
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@@ -2248,10 +2254,13 @@ void game_list_frame::BatchRemoveShaderCaches()
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}
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}
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std::set<std::string> serials;
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std::set<std::string> serials;
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serials.emplace("vsh");
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for (const auto& game : m_game_data)
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for (const auto& game : m_game_data)
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{
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{
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serials.emplace(game->info.serial);
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serials.emplace(game->info.serial);
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}
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}
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const u32 total = ::size32(serials);
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const u32 total = ::size32(serials);
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if (total == 0)
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if (total == 0)
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