pergameconfig : create directory if not exists
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@@ -230,6 +230,10 @@ void GameViewer::ConfigureGame(wxCommandEvent& WXUNUSED(event))
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{
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{
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long i = GetFirstSelected();
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long i = GetFirstSelected();
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if (i < 0) return;
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if (i < 0) return;
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if (!fs::exists(fs::get_config_dir() + "data/" + m_game_data[i].root))
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{
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fs::create_dir(fs::get_config_dir() + "data/" + m_game_data[i].root);
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}
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SettingsDialog(this, fs::get_config_dir() + "data/" + m_game_data[i].root + "/config.yml");
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SettingsDialog(this, fs::get_config_dir() + "data/" + m_game_data[i].root + "/config.yml");
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}
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}
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