vulkan: Fix crash at exit
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@@ -457,6 +457,11 @@ VKGSRender::~VKGSRender()
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//TODO: Properly destroy shader modules instead of calling clear...
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//TODO: Properly destroy shader modules instead of calling clear...
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m_prog_buffer.clear();
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m_prog_buffer.clear();
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m_index_buffer.release();
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m_uniform_buffer.release();
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for (auto &render_pass : m_render_passes)
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for (auto &render_pass : m_render_passes)
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if (render_pass)
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if (render_pass)
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vkDestroyRenderPass(*m_device, render_pass, nullptr);
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vkDestroyRenderPass(*m_device, render_pass, nullptr);
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