Enable -Wunused-variable
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@@ -347,7 +347,6 @@ u64 audio_ringbuffer::update()
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void audio_port::tag(s32 offset)
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{
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auto port_pos = position(offset);
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auto port_buf = get_vm_ptr(offset);
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// This tag will be used to make sure that the game has finished writing the audio for the next audio period
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@@ -381,7 +380,6 @@ std::tuple<u32, u32, u32, u32> cell_audio_thread::count_port_buffer_tags()
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active++;
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auto port_buf = port.get_vm_ptr();
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u32 port_pos = port.position();
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// Find the last tag that has been touched
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const u32 tag_first_pos = port.num_channels == 2 ? PORT_BUFFER_TAG_FIRST_2CH : port.num_channels == 6 ? PORT_BUFFER_TAG_FIRST_6CH : PORT_BUFFER_TAG_FIRST_8CH;
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@@ -614,7 +612,7 @@ void cell_audio_thread::operator()()
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m_dynamic_period = 0;
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u32 untouched_expected = 0;
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u32 in_progress_expected = 0;
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//u32 in_progress_expected = 0;
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// Main cellAudio loop
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while (thread_ctrl::state() != thread_state::aborting)
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@@ -893,7 +891,7 @@ void cell_audio_thread::mix(float *out_buffer, s32 offset)
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if (port.state != audio_port_state::started) continue;
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auto buf = port.get_vm_ptr(offset);
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static const float k = 1.f;
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static constexpr float minus_3db = 0.707f; // value taken from https://www.dolby.com/us/en/technologies/a-guide-to-dolby-metadata.pdf
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float m = master_volume;
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