rsx: Disable draw call batching when strict mode is enabled
- Minor bugs have been observed with it always enabled
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@@ -31,7 +31,7 @@ GLGSRender::GLGSRender() : GSRender()
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else
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else
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m_vertex_cache.reset(new gl::weak_vertex_cache());
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m_vertex_cache.reset(new gl::weak_vertex_cache());
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supports_multidraw = true;
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supports_multidraw = !g_cfg.video.strict_rendering_mode;
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}
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}
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extern CellGcmContextData current_context;
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extern CellGcmContextData current_context;
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@@ -641,7 +641,7 @@ VKGSRender::VKGSRender() : GSRender()
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m_texture_cache.initialize((*m_device), m_memory_type_mapping, m_optimal_tiling_supported_formats, m_swap_chain->get_present_queue(),
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m_texture_cache.initialize((*m_device), m_memory_type_mapping, m_optimal_tiling_supported_formats, m_swap_chain->get_present_queue(),
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m_texture_upload_buffer_ring_info, m_texture_upload_buffer_ring_info.heap.get());
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m_texture_upload_buffer_ring_info, m_texture_upload_buffer_ring_info.heap.get());
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supports_multidraw = true;
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supports_multidraw = !g_cfg.video.strict_rendering_mode;
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}
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}
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VKGSRender::~VKGSRender()
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VKGSRender::~VKGSRender()
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