d3d12: Fix swizzling for D8R8G8B8
Fix human.ppu.elf demo
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@@ -533,8 +533,8 @@ size_t D3D12GSRender::UploadTextures()
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{
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{
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
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D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
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D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1
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};
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};
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u8 remap_a = m_textures[i].GetRemap() & 0x3;
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u8 remap_a = m_textures[i].GetRemap() & 0x3;
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