Update SDL to 3.4.0
This commit is contained in:
Vendored
+29
-7
@@ -23,6 +23,7 @@
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<ClInclude Include="SDL\include\SDL3\SDL_clipboard.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_copying.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_cpuinfo.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_dlopennote.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_egl.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_endian.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_error.h" />
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@@ -102,6 +103,7 @@
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<ClInclude Include="SDL\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="SDL\src\camera\SDL_camera_c.h" />
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<ClInclude Include="SDL\src\camera\SDL_syscamera.h" />
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<ClInclude Include="SDL\src\core\SDL_core_unsupported.h" />
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<ClInclude Include="SDL\src\core\windows\SDL_directx.h" />
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<ClInclude Include="SDL\src\core\windows\SDL_gameinput.h" />
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<ClInclude Include="SDL\src\core\windows\SDL_hid.h" />
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@@ -130,6 +132,8 @@
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<ClInclude Include="SDL\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="SDL\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
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<ClInclude Include="SDL\src\haptic\hidapi\SDL_hidapihaptic.h" />
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<ClInclude Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
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<ClInclude Include="SDL\src\io\SDL_asyncio_c.h" />
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<ClInclude Include="SDL\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="SDL\src\haptic\SDL_haptic_c.h" />
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@@ -140,7 +144,11 @@
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<ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="SDL\src\joystick\controller_type.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_flydigi.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_sinput.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_report_descriptor.h" />
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<ClInclude Include="SDL\src\joystick\SDL_gamepad_c.h" />
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<ClInclude Include="SDL\src\joystick\SDL_gamepad_db.h" />
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<ClInclude Include="SDL\src\joystick\SDL_joystick_c.h" />
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@@ -156,6 +164,7 @@
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<ClInclude Include="SDL\src\libm\math_private.h" />
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<ClInclude Include="SDL\src\locale\SDL_syslocale.h" />
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<ClInclude Include="SDL\src\main\SDL_main_callbacks.h" />
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<ClInclude Include="SDL\src\misc\SDL_libusb.h" />
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<ClInclude Include="SDL\src\misc\SDL_sysurl.h" />
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<ClInclude Include="SDL\src\power\SDL_syspower.h" />
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<ClInclude Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.h" />
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@@ -175,7 +184,6 @@
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<ClInclude Include="SDL\src\render\software\SDL_drawline.h" />
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<ClInclude Include="SDL\src\render\software\SDL_drawpoint.h" />
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<ClInclude Include="SDL\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="SDL\src\render\software\SDL_rotate.h" />
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<ClInclude Include="SDL\src\render\software\SDL_triangle.h" />
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<ClInclude Include="SDL\src\render\vulkan\SDL_shaders_vulkan.h" />
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<ClInclude Include="SDL\src\SDL_assert_c.h" />
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@@ -184,20 +192,35 @@
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<ClCompile Include="SDL\src\camera\dummy\SDL_camera_dummy.c" />
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<ClCompile Include="SDL\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
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<ClCompile Include="SDL\src\camera\SDL_camera.c" />
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<ClCompile Include="SDL\src\core\windows\pch_cpp.cpp" />
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<ClCompile Include="SDL\src\core\windows\SDL_gameinput.cpp" />
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<ClCompile Include="SDL\src\dialog\SDL_dialog.c" />
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<ClCompile Include="SDL\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="SDL\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="SDL\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic.c" />
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<ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
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<ClCompile Include="SDL\src\io\windows\SDL_asyncio_windows_ioring.c" />
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<ClCompile Include="SDL\src\gpu\SDL_gpu.c" />
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<ClCompile Include="SDL\src\gpu\d3d12\SDL_gpu_d3d12.c" />
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<ClCompile Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan.c" />
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<ClCompile Include="SDL\src\io\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="SDL\src\io\SDL_asyncio.c" />
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<ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.cpp" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gip.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_sinput.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch2.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_report_descriptor.c" />
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<ClCompile Include="SDL\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="SDL\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="SDL\src\main\SDL_runapp.c" />
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<ClCompile Include="SDL\src\main\windows\SDL_sysmain_runapp.c" />
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<ClCompile Include="SDL\src\misc\SDL_libusb.c" />
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<ClCompile Include="SDL\src\render\vulkan\SDL_render_vulkan.c" />
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<ClCompile Include="SDL\src\render\vulkan\SDL_shaders_vulkan.c" />
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<ClCompile Include="SDL\src\SDL_guid.c" />
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@@ -241,6 +264,7 @@
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xcb.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
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<ClInclude Include="SDL\src\video\miniz.h" />
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<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenevents_c.h" />
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<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenframebuffer_c.h" />
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<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenopengles.h" />
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@@ -256,13 +280,14 @@
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<ClInclude Include="SDL\src\video\SDL_pixels_c.h" />
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<ClInclude Include="SDL\src\video\SDL_rect_c.h" />
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<ClInclude Include="SDL\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="SDL\src\video\SDL_rotate.h" />
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<ClInclude Include="SDL\src\video\SDL_stb_c.h" />
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<ClInclude Include="SDL\src\video\SDL_surface_c.h" />
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<ClInclude Include="SDL\src\video\SDL_sysvideo.h" />
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<ClInclude Include="SDL\src\video\SDL_video_unsupported.h" />
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<ClInclude Include="SDL\src\video\SDL_vulkan_internal.h" />
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<ClInclude Include="SDL\src\video\SDL_yuv_c.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_msctf.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_surface_utils.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowsclipboard.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowsevents.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowsframebuffer.h" />
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@@ -303,7 +328,6 @@
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<ClCompile Include="SDL\src\audio\SDL_wave.c" />
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<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="SDL\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="SDL\src\core\windows\SDL_gameinput.c" />
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<ClCompile Include="SDL\src\core\windows\SDL_hid.c" />
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<ClCompile Include="SDL\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="SDL\src\core\windows\SDL_windows.c" />
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@@ -333,7 +357,6 @@
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<ClCompile Include="SDL\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="SDL\src\joystick\controller_type.c" />
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<ClCompile Include="SDL\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_combined.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
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@@ -393,7 +416,6 @@
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<ClCompile Include="SDL\src\render\software\SDL_drawline.c" />
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<ClCompile Include="SDL\src\render\software\SDL_drawpoint.c" />
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<ClCompile Include="SDL\src\render\software\SDL_render_sw.c" />
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<ClCompile Include="SDL\src\render\software\SDL_rotate.c" />
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<ClCompile Include="SDL\src\render\software\SDL_triangle.c" />
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<ClCompile Include="SDL\src\SDL.c" />
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<ClCompile Include="SDL\src\SDL_assert.c" />
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@@ -464,6 +486,7 @@
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<ClCompile Include="SDL\src\video\SDL_pixels.c" />
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<ClCompile Include="SDL\src\video\SDL_rect.c" />
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<ClCompile Include="SDL\src\video\SDL_RLEaccel.c" />
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<ClCompile Include="SDL\src\video\SDL_rotate.c" />
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<ClCompile Include="SDL\src\video\SDL_stb.c" />
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<ClCompile Include="SDL\src\video\SDL_stretch.c" />
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<ClCompile Include="SDL\src\video\SDL_surface.c" />
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@@ -471,12 +494,11 @@
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<ClCompile Include="SDL\src\video\SDL_video_unsupported.c" />
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<ClCompile Include="SDL\src\video\SDL_vulkan_utils.c" />
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<ClCompile Include="SDL\src\video\SDL_yuv.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_surface_utils.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsclipboard.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsevents.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsframebuffer.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.cpp" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowskeyboard.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsmessagebox.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsmodes.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsmouse.c" />
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