d3d12: Fix pitch in COMPRESSED_DXT23/DXT45
Make pm_zcull.ppu.elf renders correctly.
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@@ -201,12 +201,12 @@ ID3D12Resource *uploadSingleTexture(
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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blockSizeInByte = 16;
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blockSizeInByte = 16;
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blockWidthInPixel = 4, blockHeightInPixel = 4;
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blockWidthInPixel = 4, blockHeightInPixel = 4;
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srcPitch = w * 8;
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srcPitch = w * 4;
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break;
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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blockSizeInByte = 16;
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blockSizeInByte = 16;
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blockWidthInPixel = 4, blockHeightInPixel = 4;
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blockWidthInPixel = 4, blockHeightInPixel = 4;
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srcPitch = w * 8;
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srcPitch = w * 4;
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break;
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break;
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case CELL_GCM_TEXTURE_G8B8:
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case CELL_GCM_TEXTURE_G8B8:
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blockSizeInByte = 2;
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blockSizeInByte = 2;
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