vulkan: Always map at least 1 byte.
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@@ -499,7 +499,7 @@ namespace vk
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void *map(u64 offset, u64 size)
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void *map(u64 offset, u64 size)
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{
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{
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void *data = nullptr;
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void *data = nullptr;
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CHECK_RESULT(vkMapMemory(m_device, memory->memory, offset, size, 0, &data));
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CHECK_RESULT(vkMapMemory(m_device, memory->memory, offset, std::max<u64>(size, 1u), 0, &data));
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return data;
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return data;
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}
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}
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