Add support for m_surface_depth_format 0
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@@ -719,6 +719,11 @@ void GLGSRender::ExecCMD()
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switch(m_surface_depth_format)
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switch(m_surface_depth_format)
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{
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{
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case 0:
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m_rbo.Storage(GL_DEPTH_COMPONENT, RSXThread::m_width, RSXThread::m_height);
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checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT)");
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break;
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case 1:
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case 1:
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m_rbo.Storage(GL_DEPTH_COMPONENT16, RSXThread::m_width, RSXThread::m_height);
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m_rbo.Storage(GL_DEPTH_COMPONENT16, RSXThread::m_width, RSXThread::m_height);
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checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT16)");
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checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT16)");
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