Make it so that TROPUSR doesn't crash on "bad" imput.
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@@ -207,6 +207,7 @@ u32 TROPUSRLoader::GetTrophyUnlockState(u32 id)
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if (id >= m_table6.size())
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if (id >= m_table6.size())
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{
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{
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LOG_WARNING(LOADER, "TROPUSRLoader::GetUnlockState: Invalid id=%d", id);
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LOG_WARNING(LOADER, "TROPUSRLoader::GetUnlockState: Invalid id=%d", id);
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return 0;
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}
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}
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return m_table6[id].trophy_state; // Let's assume the trophies are stored ordered
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return m_table6[id].trophy_state; // Let's assume the trophies are stored ordered
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@@ -217,6 +218,7 @@ u64 TROPUSRLoader::GetTrophyTimestamp(u32 id)
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if (id >= m_table6.size())
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if (id >= m_table6.size())
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{
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{
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LOG_WARNING(LOADER, "TROPUSRLoader::GetTrophyTimestamp: Invalid id=%d", id);
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LOG_WARNING(LOADER, "TROPUSRLoader::GetTrophyTimestamp: Invalid id=%d", id);
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return 0;
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}
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}
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// TODO: What timestamp does sceNpTrophyGetTrophyInfo want, timestamp1 or timestamp2?
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// TODO: What timestamp does sceNpTrophyGetTrophyInfo want, timestamp1 or timestamp2?
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