d3d12: Fix double release
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@@ -1300,7 +1300,6 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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writeDest->Release();
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writeDest->Release();
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depthConverted->Release();
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depthConverted->Release();
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descriptorHeap->Release();
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descriptorHeap->Release();
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fence->Release();
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downloadCommandList->Release();
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downloadCommandList->Release();
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convertCommandList->Release();
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convertCommandList->Release();
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}
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}
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