rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers
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@@ -9,10 +9,10 @@ namespace rsx
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// TODO: Move this somewhere else once more compilers are supported other than glsl
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// TODO: Move this somewhere else once more compilers are supported other than glsl
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enum texture_control_bits
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enum texture_control_bits
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{
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{
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GAMMA_R = 0,
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GAMMA_A = 0,
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GAMMA_R,
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GAMMA_G,
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GAMMA_G,
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GAMMA_B,
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GAMMA_B,
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GAMMA_A,
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ALPHAKILL,
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ALPHAKILL,
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RENORMALIZE,
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RENORMALIZE,
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EXPAND_A,
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EXPAND_A,
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@@ -107,7 +107,9 @@ namespace rsx
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u8 fragment_texture::gamma() const
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u8 fragment_texture::gamma() const
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{
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{
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return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 20) & 0xf);
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// Converts gamma mask from RGBA to ARGB for compatibility with other per-channel mask registers
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const u32 rgba8_ctrl = ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 20) & 0xf);
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return ((rgba8_ctrl << 1) & 0xF) | (rgba8_ctrl >> 3);
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}
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}
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u8 fragment_texture::aniso_bias() const
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u8 fragment_texture::aniso_bias() const
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