gl: Windows bringup
This commit is contained in:
@@ -234,6 +234,9 @@ OPENGL_PROC(PFNGLTEXTUREBARRIERPROC, TextureBarrier);
|
||||
OPENGL_PROC(PFNGLTEXTUREBARRIERNVPROC, TextureBarrierNV);
|
||||
//...
|
||||
|
||||
// ARB_compute_shader
|
||||
OPENGL_PROC(PFNGLDISPATCHCOMPUTEPROC, DispatchCompute);
|
||||
|
||||
WGL_PROC(PFNWGLSWAPINTERVALEXTPROC, SwapIntervalEXT);
|
||||
|
||||
#if !defined(__GNUG__) || defined(__MINGW32__)
|
||||
|
||||
@@ -71,6 +71,7 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
|
||||
|
||||
@@ -26,5 +26,6 @@
|
||||
<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user