gl: Windows bringup
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@@ -234,6 +234,9 @@ OPENGL_PROC(PFNGLTEXTUREBARRIERPROC, TextureBarrier);
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OPENGL_PROC(PFNGLTEXTUREBARRIERNVPROC, TextureBarrierNV);
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OPENGL_PROC(PFNGLTEXTUREBARRIERNVPROC, TextureBarrierNV);
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//...
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//...
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// ARB_compute_shader
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OPENGL_PROC(PFNGLDISPATCHCOMPUTEPROC, DispatchCompute);
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WGL_PROC(PFNWGLSWAPINTERVALEXTPROC, SwapIntervalEXT);
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WGL_PROC(PFNWGLSWAPINTERVALEXTPROC, SwapIntervalEXT);
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#if !defined(__GNUG__) || defined(__MINGW32__)
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#if !defined(__GNUG__) || defined(__MINGW32__)
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@@ -71,6 +71,7 @@
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
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<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
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<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
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<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
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<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
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@@ -26,5 +26,6 @@
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<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
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<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
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<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
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<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
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<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
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<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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