d3d12: Clean backbuffers and descriptors
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@@ -77,12 +77,17 @@ D3D12GSRender::~D3D12GSRender()
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m_commandAllocator->Release();
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m_commandAllocator->Release();
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m_commandQueueGraphic->Release();
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m_commandQueueGraphic->Release();
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m_commandQueueCopy->Release();
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m_commandQueueCopy->Release();
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m_device->Release();
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m_backbufferAsRendertarget[0]->Release();
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m_backbufferAsRendertarget[1]->Release();
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m_backBuffer[0]->Release();
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m_backBuffer[1]->Release();
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m_swapChain->Release();
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m_swapChain->Release();
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m_device->Release();
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}
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}
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void D3D12GSRender::Close()
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void D3D12GSRender::Close()
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{
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{
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Stop();
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m_frame->Hide();
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m_frame->Hide();
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}
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}
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