Qt: hide log frame by default
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@@ -58,6 +58,7 @@ debugger_frame::debugger_frame(std::shared_ptr<gui_settings> gui_settings, QWidg
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: custom_dock_widget(tr("Debugger [Press F1 for Help]"), parent)
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: custom_dock_widget(tr("Debugger [Press F1 for Help]"), parent)
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, m_gui_settings(std::move(gui_settings))
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, m_gui_settings(std::move(gui_settings))
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{
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{
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setObjectName("debugger");
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setContentsMargins(0, 0, 0, 0);
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setContentsMargins(0, 0, 0, 0);
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m_update = new QTimer(this);
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m_update = new QTimer(this);
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@@ -40,6 +40,8 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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, m_emu_settings(std::move(emu_settings))
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, m_emu_settings(std::move(emu_settings))
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, m_persistent_settings(std::move(persistent_settings))
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, m_persistent_settings(std::move(persistent_settings))
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{
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{
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setObjectName("gamelist");
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m_game_list_actions = std::make_shared<game_list_actions>(this, m_gui_settings);
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m_game_list_actions = std::make_shared<game_list_actions>(this, m_gui_settings);
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m_icon_size = gui::gl_icon_size_min; // ensure a valid size
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m_icon_size = gui::gl_icon_size_min; // ensure a valid size
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@@ -173,7 +173,7 @@ namespace gui
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const gui_save fd_save_log = gui_save(main_window, "lastExplorePathSaveLog", "");
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const gui_save fd_save_log = gui_save(main_window, "lastExplorePathSaveLog", "");
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const gui_save mw_debugger = gui_save(main_window, "debuggerVisible", false);
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const gui_save mw_debugger = gui_save(main_window, "debuggerVisible", false);
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const gui_save mw_logger = gui_save(main_window, "loggerVisible", true);
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const gui_save mw_logger = gui_save(main_window, "loggerVisible", false);
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const gui_save mw_gamelist = gui_save(main_window, "gamelistVisible", true);
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const gui_save mw_gamelist = gui_save(main_window, "gamelistVisible", true);
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const gui_save mw_toolBarVisible = gui_save(main_window, "toolBarVisible", true);
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const gui_save mw_toolBarVisible = gui_save(main_window, "toolBarVisible", true);
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const gui_save mw_titleBarsVisible = gui_save(main_window, "titleBarsVisible", true);
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const gui_save mw_titleBarsVisible = gui_save(main_window, "titleBarsVisible", true);
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@@ -113,6 +113,8 @@ static gui_listener s_gui_listener;
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log_frame::log_frame(std::shared_ptr<gui_settings> _gui_settings, QWidget* parent)
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log_frame::log_frame(std::shared_ptr<gui_settings> _gui_settings, QWidget* parent)
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: custom_dock_widget(tr("Log"), parent), m_gui_settings(std::move(_gui_settings))
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: custom_dock_widget(tr("Log"), parent), m_gui_settings(std::move(_gui_settings))
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{
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{
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setObjectName("logger");
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const int max_block_count_log = m_gui_settings->GetValue(gui::l_limit).toInt();
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const int max_block_count_log = m_gui_settings->GetValue(gui::l_limit).toInt();
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const int max_block_count_tty = m_gui_settings->GetValue(gui::l_limit_tty).toInt();
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const int max_block_count_tty = m_gui_settings->GetValue(gui::l_limit_tty).toInt();
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@@ -3512,11 +3512,8 @@ void main_window::CreateDockWindows()
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m_mw->setContextMenuPolicy(Qt::PreventContextMenu);
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m_mw->setContextMenuPolicy(Qt::PreventContextMenu);
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m_game_list_frame = new game_list_frame(m_gui_settings, m_emu_settings, m_persistent_settings, m_mw);
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m_game_list_frame = new game_list_frame(m_gui_settings, m_emu_settings, m_persistent_settings, m_mw);
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m_game_list_frame->setObjectName("gamelist");
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m_debugger_frame = new debugger_frame(m_gui_settings, m_mw);
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m_debugger_frame = new debugger_frame(m_gui_settings, m_mw);
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m_debugger_frame->setObjectName("debugger");
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m_log_frame = new log_frame(m_gui_settings, m_mw);
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m_log_frame = new log_frame(m_gui_settings, m_mw);
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m_log_frame->setObjectName("logger");
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m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_game_list_frame);
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m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_game_list_frame);
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m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_log_frame);
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m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_log_frame);
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