rsx/overlays: Remove workaround no longer required
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@@ -981,8 +981,8 @@ namespace rsx
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bg2.verts.emplace_back(f32(x + radius), f32(y + h) - radius, 0.f, 0.f);
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bg2.verts.emplace_back(f32(x + radius), f32(y + h) - radius, 0.f, 0.f);
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bg2.verts.emplace_back(f32(x + w) - radius, f32(y + h) - radius, 0.f, 0.f);
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bg2.verts.emplace_back(f32(x + w) - radius, f32(y + h) - radius, 0.f, 0.f);
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bg2.verts.emplace_back(f32(x + radius), f32(y + h) + 1.f, 0.f, 0.f); // Note the +1 subpixel correction
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bg2.verts.emplace_back(f32(x + radius), f32(y + h), 0.f, 0.f);
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bg2.verts.emplace_back(f32(x + w) - radius, f32(y + h) + 1.f, 0.f, 0.f);
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bg2.verts.emplace_back(f32(x + w) - radius, f32(y + h), 0.f, 0.f);
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// Generate the quadrants
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// Generate the quadrants
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const f32 corners[4][2] =
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const f32 corners[4][2] =
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