unself.cpp: Always reset the old SELF header information before loading
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@@ -871,7 +871,7 @@ bool SELFDecrypter::LoadHeaders(bool isElf32, SelfAdditionalInfo* out_info)
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if (out_info)
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if (out_info)
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{
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{
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out_info->valid = false;
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*out_info = {};
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}
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}
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// Check SCE magic.
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// Check SCE magic.
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@@ -1411,7 +1411,7 @@ fs::file decrypt_self(fs::file elf_or_self, u8* klic_key, SelfAdditionalInfo* ou
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{
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{
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if (out_info)
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if (out_info)
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{
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{
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out_info->valid = false;
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*out_info = {};
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}
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}
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if (!elf_or_self)
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if (!elf_or_self)
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@@ -3460,7 +3460,7 @@ utils::serial* Emulator::DeserialManager() const
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bool Emulator::IsVsh()
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bool Emulator::IsVsh()
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{
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{
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return g_ps3_process_info.self_info.prog_id_hdr.program_authority_id >> 52 == 0x107; // Not only VSH but also most CoreOS LV2 SELFs need the special treatment
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return g_ps3_process_info.self_info.valid && (g_ps3_process_info.self_info.prog_id_hdr.program_authority_id >> 52 == 0x107); // Not only VSH but also most CoreOS LV2 SELFs need the special treatment
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}
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}
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bool Emulator::IsValidSfb(const std::string& path)
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bool Emulator::IsValidSfb(const std::string& path)
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