ISO: Fix icons in savestate_manager_dialog
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@@ -208,7 +208,7 @@ savestate_manager_dialog::savestate_manager_dialog(std::shared_ptr<gui_settings>
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m_savestate_table->create_header_actions(m_savestate_column_acts,
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m_savestate_table->create_header_actions(m_savestate_column_acts,
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[this](int col) { return m_gui_settings->GetSavestateListColVisibility(static_cast<gui::savestate_list_columns>(col)); },
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[this](int col) { return m_gui_settings->GetSavestateListColVisibility(static_cast<gui::savestate_list_columns>(col)); },
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[this](int col, bool visible) { m_gui_settings->SetSavestateListColVisibility(static_cast<gui::savestate_list_columns>(col), visible); });
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[this](int col, bool visible) { m_gui_settings->SetSavestateListColVisibility(static_cast<gui::savestate_list_columns>(col), visible); });
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m_game_table->create_header_actions(m_game_column_acts,
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m_game_table->create_header_actions(m_game_column_acts,
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[this](int col) { return m_gui_settings->GetSavestateGamelistColVisibility(static_cast<gui::savestate_game_list_columns>(col)); },
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[this](int col) { return m_gui_settings->GetSavestateGamelistColVisibility(static_cast<gui::savestate_game_list_columns>(col)); },
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[this](int col, bool visible) { m_gui_settings->SetSavestateGamelistColVisibility(static_cast<gui::savestate_game_list_columns>(col), visible); });
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[this](int col, bool visible) { m_gui_settings->SetSavestateGamelistColVisibility(static_cast<gui::savestate_game_list_columns>(col), visible); });
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@@ -445,6 +445,18 @@ void savestate_manager_dialog::ResizeGameIcons()
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}
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}
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}
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}
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if (icon.isNull())
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{
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for (const game_info& gameinfo : m_game_info)
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{
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if (gameinfo && gameinfo->info.serial == m_savestate_db[savestate_index]->title_id)
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{
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icon = gameinfo->icon;
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break;
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}
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}
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}
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if (cancel && cancel->load())
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if (cancel && cancel->load())
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{
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{
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return;
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return;
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