CMake: remove option USE_MSVC_STATIC_CRT and clean up

This commit is contained in:
oltolm
2026-02-15 15:01:22 +01:00
committed by Megamouse
parent a03d4f69f8
commit a8b603dd92
6 changed files with 7 additions and 63 deletions
+2 -49
View File
@@ -86,50 +86,7 @@ if(CMAKE_BUILD_TYPE MATCHES "Debug" AND NOT MSVC)
endif()
if(MSVC)
option(USE_MSVC_STATIC_CRT "Use static MSVC C runtime" OFF)
# TODO(cjj19970505@live.cn)
# DiscordRPC binary in 3rdparty is compiled /MT
# So theoretically we should enable DiscordRPC in Release and static CRT build
# since we might encounter some rumtime issues when more than one CRT version are presented.
# https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-160#what-problems-exist-if-an-application-uses-more-than-one-crt-version
# Add other DiscordRPC binaries(compiled with /MTd, /MD, /MDd) or compile it from source may address this issue.
if(NOT IS_MULTI_CONFIG)
if(NOT(CMAKE_BUILD_TYPE MATCHES "Release" AND USE_MSVC_STATIC_CRT))
set(USE_DISCORD_RPC OFF CACHE BOOL "Discord RPC is only available in Release and static CRT build." FORCE)
endif()
endif()
if(USE_MSVC_STATIC_CRT)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
else()
# though doc ( https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html )
# says if that property is not set then CMake uses the default value MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
# to select a MSVC runtime library.
# But yaml-cpp set /MT(d) if CMAKE_MSVC_RUNTIME_LIBRARY is undefined
# So we have to define it explicitly
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
# TODO(cjj19970505@live.cn)
# offical QT uses dynamic CRT.
# When building our lib with static CRT and debug build type
# and linking with Qt with dynamic CRT and debug build,
# error is encountered in runtime (which is expected).
# But building our lib with static CRT and release build type,
# and linking with Qt with dynamic CRT and release build seems to be working,
# which is the same config with VS solution.
# (though technically it might still have some hidden errors).
# So we allow static CRT in both relase and debug build, but prompt warning in debug build.
# For more info:
# https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-160#what-problems-exist-if-an-application-uses-more-than-one-crt-version
# https://wiki.qt.io/Technical_FAQ#Why_does_a_statically_built_Qt_use_the_dynamic_Visual_Studio_runtime_libraries_.3F_Do_I_need_to_deploy_those_with_my_application_.3F
if(USE_MSVC_STATIC_CRT)
if(IS_MULTI_CONFIG OR CMAKE_BUILD_TYPE MATCHES "Debug")
message(AUTHOR_WARNING "Debug build currently can not work with static CRT.")
endif()
endif()
add_compile_options(/MP)
add_compile_options("$<$<COMPILE_LANGUAGE:C,CXX>:/MP>")
endif()
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
@@ -142,7 +99,7 @@ if(APPLE AND CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
endif()
if(MSVC)
add_compile_options(/wd4530 /utf-8) # C++ exception handler used, but unwind semantics are not enabled
add_compile_options("$<$<COMPILE_LANGUAGE:C,CXX>:/wd4530;/utf-8>") # C++ exception handler used, but unwind semantics are not enabled
endif()
add_subdirectory(3rdparty)
@@ -161,10 +118,6 @@ if (NOT FOUND_LTO EQUAL -1)
message(FATAL_ERROR "RPCS3 doesn't support building with LTO, use -DDISABLE_LTO=TRUE to force-disable it")
endif()
if(NOT WIN32)
add_compile_options(-pthread)
endif()
## Look for Gamemode if its installed on Linux
if(LINUX)
## User chooses whether to Enable GameMode features or not