CMake: remove option USE_MSVC_STATIC_CRT and clean up
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+2
-49
@@ -86,50 +86,7 @@ if(CMAKE_BUILD_TYPE MATCHES "Debug" AND NOT MSVC)
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endif()
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if(MSVC)
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option(USE_MSVC_STATIC_CRT "Use static MSVC C runtime" OFF)
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# TODO(cjj19970505@live.cn)
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# DiscordRPC binary in 3rdparty is compiled /MT
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# So theoretically we should enable DiscordRPC in Release and static CRT build
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# since we might encounter some rumtime issues when more than one CRT version are presented.
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# https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-160#what-problems-exist-if-an-application-uses-more-than-one-crt-version
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# Add other DiscordRPC binaries(compiled with /MTd, /MD, /MDd) or compile it from source may address this issue.
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if(NOT IS_MULTI_CONFIG)
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if(NOT(CMAKE_BUILD_TYPE MATCHES "Release" AND USE_MSVC_STATIC_CRT))
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set(USE_DISCORD_RPC OFF CACHE BOOL "Discord RPC is only available in Release and static CRT build." FORCE)
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endif()
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endif()
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if(USE_MSVC_STATIC_CRT)
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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else()
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# though doc ( https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html )
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# says if that property is not set then CMake uses the default value MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
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# to select a MSVC runtime library.
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# But yaml-cpp set /MT(d) if CMAKE_MSVC_RUNTIME_LIBRARY is undefined
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# So we have to define it explicitly
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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# TODO(cjj19970505@live.cn)
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# offical QT uses dynamic CRT.
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# When building our lib with static CRT and debug build type
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# and linking with Qt with dynamic CRT and debug build,
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# error is encountered in runtime (which is expected).
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# But building our lib with static CRT and release build type,
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# and linking with Qt with dynamic CRT and release build seems to be working,
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# which is the same config with VS solution.
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# (though technically it might still have some hidden errors).
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# So we allow static CRT in both relase and debug build, but prompt warning in debug build.
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# For more info:
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# https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-160#what-problems-exist-if-an-application-uses-more-than-one-crt-version
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# https://wiki.qt.io/Technical_FAQ#Why_does_a_statically_built_Qt_use_the_dynamic_Visual_Studio_runtime_libraries_.3F_Do_I_need_to_deploy_those_with_my_application_.3F
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if(USE_MSVC_STATIC_CRT)
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if(IS_MULTI_CONFIG OR CMAKE_BUILD_TYPE MATCHES "Debug")
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message(AUTHOR_WARNING "Debug build currently can not work with static CRT.")
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endif()
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endif()
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add_compile_options(/MP)
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add_compile_options("$<$<COMPILE_LANGUAGE:C,CXX>:/MP>")
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endif()
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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@@ -142,7 +99,7 @@ if(APPLE AND CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
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endif()
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if(MSVC)
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add_compile_options(/wd4530 /utf-8) # C++ exception handler used, but unwind semantics are not enabled
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add_compile_options("$<$<COMPILE_LANGUAGE:C,CXX>:/wd4530;/utf-8>") # C++ exception handler used, but unwind semantics are not enabled
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endif()
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add_subdirectory(3rdparty)
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@@ -161,10 +118,6 @@ if (NOT FOUND_LTO EQUAL -1)
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message(FATAL_ERROR "RPCS3 doesn't support building with LTO, use -DDISABLE_LTO=TRUE to force-disable it")
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endif()
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if(NOT WIN32)
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add_compile_options(-pthread)
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endif()
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## Look for Gamemode if its installed on Linux
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if(LINUX)
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## User chooses whether to Enable GameMode features or not
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