gl: Double instancing buffer size to improve frametimes
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@@ -325,7 +325,7 @@ void GLGSRender::on_init_thread()
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m_vertex_layout_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
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m_vertex_layout_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
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m_raster_env_ring_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
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m_raster_env_ring_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
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m_scratch_ring_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
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m_scratch_ring_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
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m_instancing_ring_buffer->create(gl::buffer::target::ssbo, 64 * 0x100000);
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m_instancing_ring_buffer->create(gl::buffer::target::ssbo, 128 * 0x100000);
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if (shadermode == shader_mode::async_with_interpreter || shadermode == shader_mode::interpreter_only)
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if (shadermode == shader_mode::async_with_interpreter || shadermode == shader_mode::interpreter_only)
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{
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{
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