vk: Skip shader cache load if we're running interpreter only
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@@ -1247,6 +1247,8 @@ void VKGSRender::on_init_thread()
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dlg->close();
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}
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if (g_cfg.video.shadermode != shader_mode::interpreter_only)
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{
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if (!m_overlay_manager)
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{
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m_frame->hide();
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@@ -1261,6 +1263,7 @@ void VKGSRender::on_init_thread()
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m_shaders_cache->load(&dlg);
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}
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}
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}
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void VKGSRender::on_exit()
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{
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