cellCamera: don't flip qt image vertically by default
This commit is contained in:
@@ -116,7 +116,7 @@ bool qt_camera_video_surface::present(const QVideoFrame& frame)
|
|||||||
flip_horizontally = !flip_horizontally;
|
flip_horizontally = !flip_horizontally;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool flip_vertically = true; // It appears games expect this. Might be camera specific.
|
bool flip_vertically = false;
|
||||||
if (flip_setting == camera_flip::vertical || flip_setting == camera_flip::both)
|
if (flip_setting == camera_flip::vertical || flip_setting == camera_flip::both)
|
||||||
{
|
{
|
||||||
flip_vertically = !flip_vertically;
|
flip_vertically = !flip_vertically;
|
||||||
|
|||||||
Reference in New Issue
Block a user