rsx: Lower error message to warning
- Mismatched texture handling is a TODO that will be handled with texturing rewrites
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@@ -1602,7 +1602,7 @@ namespace rsx
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// We can have the correct data in cached_texture but it needs decoding before it can be sampled.
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// We can have the correct data in cached_texture but it needs decoding before it can be sampled.
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// Usually a sign of a game bug where the developer forgot to mark the texture correctly the first time we see it.
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// Usually a sign of a game bug where the developer forgot to mark the texture correctly the first time we see it.
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// TODO: This section should execute under an exclusive lock, but we're not actually modifying any object references, only flags
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// TODO: This section should execute under an exclusive lock, but we're not actually modifying any object references, only flags
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rsx_log.error("A texture was found in cache for address 0x%x, but swizzle flag does not match", attr.address);
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rsx_log.warning("A texture was found in cache for address 0x%x, but swizzle flag does not match", attr.address);
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cached_texture->unprotect();
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cached_texture->unprotect();
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cached_texture->set_dirty(true);
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cached_texture->set_dirty(true);
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return {};
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return {};
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