d3d12: Inline constants
It's slow
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@@ -431,14 +431,21 @@ void FragmentDecompiler::insertOutputs(std::stringstream & OS)
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void FragmentDecompiler::insertConstants(std::stringstream & OS)
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void FragmentDecompiler::insertConstants(std::stringstream & OS)
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{
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{
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OS << "cbuffer CONSTANT : register(b2)" << std::endl;
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// TODO : Avoid constant recompilation and properly use constant buffer
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/* OS << "cbuffer CONSTANT : register(b2)" << std::endl;
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OS << "{" << std::endl;
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OS << "{" << std::endl;
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for (ParamType PT : m_parr.params[PARAM_UNIFORM])
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for (ParamType PT : m_parr.params[PARAM_UNIFORM])
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{
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{
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for (ParamItem PI : PT.items)
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for (ParamItem PI : PT.items)
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OS << " " << PT.type << " " << PI.name << ";" << std::endl;
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OS << " " << PT.type << " " << PI.name << ";" << std::endl;
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}
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}
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OS << "};" << std::endl;
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OS << "};" << std::endl;*/
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for (ParamType PT : m_parr.params[PARAM_UNIFORM])
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{
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for (ParamItem PI : PT.items)
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OS << PT.type << " " << PI.name << " = " << PI.value << ";" << std::endl;
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}
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}
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}
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void FragmentDecompiler::insertMainStart(std::stringstream & OS)
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void FragmentDecompiler::insertMainStart(std::stringstream & OS)
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