rsx: Fix format matching when aggregating textures
- When copying depth-depth, prefer own format over depth int format
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@@ -113,10 +113,11 @@ namespace rsx
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{
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{
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_A8R8G8B8:
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return CELL_GCM_TEXTURE_DEPTH24_D8;
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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return gcm_format;
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case CELL_GCM_TEXTURE_A8R8G8B8:
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return CELL_GCM_TEXTURE_DEPTH24_D8;
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case CELL_GCM_TEXTURE_X16:
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case CELL_GCM_TEXTURE_X16:
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//case CELL_GCM_TEXTURE_A4R4G4B4:
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//case CELL_GCM_TEXTURE_A4R4G4B4:
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//case CELL_GCM_TEXTURE_G8B8:
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//case CELL_GCM_TEXTURE_G8B8:
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