gl: Disable hard requirement for bindless texture to use the interpreter
- I never got around to porting the implementation to use bindless correctly
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@@ -176,7 +176,8 @@ void GLGSRender::on_init_thread()
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rsx_log.warning("Texture barriers are not supported by your GPU. Feedback loops will have undefined results.");
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rsx_log.warning("Texture barriers are not supported by your GPU. Feedback loops will have undefined results.");
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}
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}
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if (!gl_caps.ARB_bindless_texture_supported)
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// NOTE: We currently aren't using the bindless version of the interpreter
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if (false) //!gl_caps.ARB_bindless_texture_supported)
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{
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{
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switch (shadermode)
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switch (shadermode)
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{
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{
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@@ -345,7 +345,7 @@ namespace gl
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std::stringstream builder;
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std::stringstream builder;
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builder <<
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builder <<
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"#version 450\n"
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"#version 450\n"
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"#extension GL_ARB_bindless_texture : require\n\n";
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"//#extension GL_ARB_bindless_texture : require\n\n";
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::glsl::insert_subheader_block(builder);
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::glsl::insert_subheader_block(builder);
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comp.insertConstants(builder);
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comp.insertConstants(builder);
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