gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer
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@@ -292,6 +292,9 @@ void GLGSRender::flip(const rsx::display_flip_info_t& info)
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if (g_cfg.video.overlay)
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if (g_cfg.video.overlay)
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{
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{
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// Disable depth test
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gl_state.depth_func(GL_ALWAYS);
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gl::screen.bind();
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gl::screen.bind();
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glViewport(0, 0, m_frame->client_width(), m_frame->client_height());
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glViewport(0, 0, m_frame->client_width(), m_frame->client_height());
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@@ -14,7 +14,7 @@ gl_gs_frame::gl_gs_frame(const QRect& geometry, const QIcon& appIcon, const std:
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m_format.setMajorVersion(4);
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m_format.setMajorVersion(4);
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m_format.setMinorVersion(3);
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m_format.setMinorVersion(3);
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m_format.setProfile(QSurfaceFormat::CoreProfile);
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m_format.setProfile(QSurfaceFormat::CoreProfile);
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m_format.setDepthBufferSize(16);
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m_format.setDepthBufferSize(0);
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m_format.setSwapBehavior(QSurfaceFormat::SwapBehavior::DoubleBuffer);
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m_format.setSwapBehavior(QSurfaceFormat::SwapBehavior::DoubleBuffer);
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if (g_cfg.video.debug_output)
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if (g_cfg.video.debug_output)
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{
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{
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