rsx: Disable rtt side-effects when async compilation is ongoing. Only real renders should promote buffer state from underined to drawn, otherwise keep previous contents intact.
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@@ -309,7 +309,7 @@ void GLGSRender::end()
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// Program is not ready, skip drawing this
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// Program is not ready, skip drawing this
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std::this_thread::yield();
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std::this_thread::yield();
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execute_nop_draw();
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execute_nop_draw();
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m_rtts.on_write();
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// m_rtts.on_write(); - breaks games for obvious reasons
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rsx::thread::end();
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rsx::thread::end();
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return;
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return;
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}
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}
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@@ -1504,7 +1504,7 @@ void VKGSRender::end()
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// Program is not ready, skip drawing this
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// Program is not ready, skip drawing this
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std::this_thread::yield();
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std::this_thread::yield();
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execute_nop_draw();
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execute_nop_draw();
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m_rtts.on_write();
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// m_rtts.on_write(); - breaks games for obvious reasons
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rsx::thread::end();
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rsx::thread::end();
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return;
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return;
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}
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}
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