gl: Destroy barrier signals correctly
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@@ -286,6 +286,7 @@ namespace gl
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if (barrier_.range.overlaps(range))
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if (barrier_.range.overlaps(range))
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{
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{
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barrier_.signal.server_wait_sync();
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barrier_.signal.server_wait_sync();
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barrier_.signal.destroy();
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return true;
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return true;
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}
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}
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