Emu.Load: add more logging
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@@ -137,6 +137,8 @@ void Emulator::Init(bool add_only)
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{
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{
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if (const fs::file cfg_file{m_config_path, fs::read + fs::create})
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if (const fs::file cfg_file{m_config_path, fs::read + fs::create})
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{
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{
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sys_log.notice("Applying config override: %s", m_config_path);
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if (!g_cfg.from_string(cfg_file.to_string()))
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if (!g_cfg.from_string(cfg_file.to_string()))
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{
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{
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sys_log.fatal("Failed to apply config: %s. Proceeding with regular configuration.", m_config_path);
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sys_log.fatal("Failed to apply config: %s. Proceeding with regular configuration.", m_config_path);
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@@ -162,6 +164,8 @@ void Emulator::Init(bool add_only)
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if (const fs::file cfg_file{cfg_path, fs::read + fs::create})
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if (const fs::file cfg_file{cfg_path, fs::read + fs::create})
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{
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{
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sys_log.notice("Applying global config: %s", cfg_path);
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if (!g_cfg.from_string(cfg_file.to_string()))
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if (!g_cfg.from_string(cfg_file.to_string()))
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{
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{
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sys_log.fatal("Failed to apply global config: %s", cfg_path);
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sys_log.fatal("Failed to apply global config: %s", cfg_path);
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@@ -517,6 +521,8 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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m_title_id = title_id;
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m_title_id = title_id;
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}
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}
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sys_log.notice("Selected config: %s", m_config_path);
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{
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{
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Init(add_only);
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Init(add_only);
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