gl: Fix shader interpreter compilation
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@@ -300,6 +300,7 @@ namespace gl
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}
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}
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builder << "\n"
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builder << "\n"
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"#undef TEX_PARAM\n"
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"#define TEX_PARAM(index) texture_parameters[index + texture_base_index]\n"
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"#define TEX_PARAM(index) texture_parameters[index + texture_base_index]\n"
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"#define IS_TEXTURE_RESIDENT(index) (texture_handles[index] < 0xFF)\n"
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"#define IS_TEXTURE_RESIDENT(index) (texture_handles[index] < 0xFF)\n"
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"#define SAMPLER1D(index) sampler1D_array[texture_handles[index]]\n"
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"#define SAMPLER1D(index) sampler1D_array[texture_handles[index]]\n"
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@@ -264,6 +264,7 @@ namespace vk
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}
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}
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builder << "\n"
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builder << "\n"
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"#undef TEX_PARAM\n"
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"#define TEX_PARAM(index) texture_parameters[index + texture_base_index]\n"
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"#define TEX_PARAM(index) texture_parameters[index + texture_base_index]\n"
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"#define IS_TEXTURE_RESIDENT(index) true\n"
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"#define IS_TEXTURE_RESIDENT(index) true\n"
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"#define SAMPLER1D(index) sampler1D_array[index]\n"
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"#define SAMPLER1D(index) sampler1D_array[index]\n"
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