d3d12: Do not init D2DStruct if uneeded
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@@ -318,7 +318,8 @@ D3D12GSRender::D3D12GSRender()
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m_vertexIndexData.Init(m_device.Get(), 1024 * 1024 * 384, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_vertexIndexData.Init(m_device.Get(), 1024 * 1024 * 384, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_textureUploadData.Init(m_device.Get(), 1024 * 1024 * 256, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_textureUploadData.Init(m_device.Get(), 1024 * 1024 * 256, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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InitD2DStructures();
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if (Ini.GSOverlay.GetValue())
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InitD2DStructures();
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}
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}
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D3D12GSRender::~D3D12GSRender()
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D3D12GSRender::~D3D12GSRender()
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