rsx/common: Fix handling of UB256
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@@ -0,0 +1,15 @@
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#include "stdafx.h"
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#include "Emu\RSX\Common\BufferUtils.h"
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TEST_CLASS(rsx_common)
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{
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// Check UB256 size is correctly set in write_vertex_array_data_to_buffer
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TEST_METHOD(ub256_upload)
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{
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std::vector<gsl::byte> dest_buffer(2200);
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std::vector<gsl::byte> src_buffer(100000); // Big enough
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write_vertex_array_data_to_buffer(gsl::span<gsl::byte>(dest_buffer), src_buffer.data(), 0, 550, rsx::vertex_base_type::ub256, 4, 20);
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}
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};
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@@ -56,7 +56,7 @@
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</ClCompile>
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<Link>
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<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;..\OpenAL\libs\Win64;..\ffmpeg\Windows\x86_64\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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@@ -76,6 +76,7 @@
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="ps3-rsx-common.cpp" />
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<ClCompile Include="ps3_ppu_llvm.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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@@ -17,6 +17,9 @@
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<ClCompile Include="ps3_ppu_llvm.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ps3-rsx-common.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h">
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