d3d12: Forgot a hunk
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@@ -1381,6 +1381,7 @@ void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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IID_PPV_ARGS(&depthConverted)
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IID_PPV_ARGS(&depthConverted)
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)
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)
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);
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);
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m_UAVHeap.m_putPos.store(heapOffset + sizeInByte);
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heapOffset = m_readbackResources.m_putPos.load();
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heapOffset = m_readbackResources.m_putPos.load();
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heapOffset = powerOf2Align(heapOffset, 65536);
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heapOffset = powerOf2Align(heapOffset, 65536);
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