d3d12: Clean D3D12GSRender
* Use anonymous namespace * Use a_b_c code style * Fix static analysis warning.
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@@ -452,7 +452,6 @@ public:
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private:
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private:
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void InitD2DStructures();
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void InitD2DStructures();
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void ReleaseD2DStructures();
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void ReleaseD2DStructures();
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ID3D12Resource *writeColorBuffer(ID3D12Resource *RTT, ID3D12GraphicsCommandList *cmdlist);
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bool LoadProgram();
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bool LoadProgram();
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