Do not throw exception if cellDiscGame* executed
That not a critical situation, simple message in the log should be a good enough
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@@ -684,27 +684,32 @@ s32 cellGameThemeInstallFromBuffer()
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s32 cellDiscGameGetBootDiscInfo()
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s32 cellDiscGameGetBootDiscInfo()
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{
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{
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throw EXCEPTION("");
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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}
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s32 cellDiscGameRegisterDiscChangeCallback()
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s32 cellDiscGameRegisterDiscChangeCallback()
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{
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{
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throw EXCEPTION("");
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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}
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s32 cellDiscGameUnregisterDiscChangeCallback()
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s32 cellDiscGameUnregisterDiscChangeCallback()
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{
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{
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throw EXCEPTION("");
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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}
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s32 cellGameRegisterDiscChangeCallback()
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s32 cellGameRegisterDiscChangeCallback()
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{
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{
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throw EXCEPTION("");
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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}
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s32 cellGameUnregisterDiscChangeCallback()
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s32 cellGameUnregisterDiscChangeCallback()
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{
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{
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throw EXCEPTION("");
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UNIMPLEMENTED_FUNC(cellGame);
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return CELL_OK;
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}
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}
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