d3d12: Fix build in debug
This commit is contained in:
@@ -93,8 +93,7 @@ void D3D12GSRender::ResourceStorage::WaitAndClean()
|
|||||||
|
|
||||||
void D3D12GSRender::ResourceStorage::Release()
|
void D3D12GSRender::ResourceStorage::Release()
|
||||||
{
|
{
|
||||||
for (auto tmp : m_dirtyTextures)
|
m_dirtyTextures.clear();
|
||||||
tmp->Release();
|
|
||||||
// NOTE: Should be released only after gfx pipeline last command has been finished.
|
// NOTE: Should be released only after gfx pipeline last command has been finished.
|
||||||
CloseHandle(m_frameFinishedHandle);
|
CloseHandle(m_frameFinishedHandle);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user